(Comic Books) Last Thursday I discussed the less-than-upfront press conference Marvel chief high muckymucks Bill Jemas and Joe Quesada threw to announce the relaunch of their Epic line. Over the weekend, Jemas has been haunting the Epic thread on Newsarama, answering questions and encouraging the fans to submit work. After three pages, someone writing under the pseudonym "Omnipotent Omelette" finally asked him the obvious: if you're offering so-called creator-ownership contracts, why do people submitting for them have to fill out work-for-hire agreements, and if things don't work out, will creative people working under such contracts be able to get their work back? Here's Jemas' reply:
"EPIC will publish creator-owned work and the long-form contract will be available for review on the website in the near future.
"The EPIC agreement(s) have provisions for unscrambling the eggs when EPIC stops publishing a particular series; these fall within general publishing-business parameters, and again, no one should sign the deal unless they are comfortable with the terms. Merchandise-licensing rights are also covered by the EPIC agreements."
This sounds a tad less weaselly than his unfortunate performance during the press conference -- but I'll wait until this long-form contract shows up on the website before making further comment.
Of course, the subject has also come up in several other website forums, and I've noted that a number of fans have reacted with the predictable indignation that people might "Marvel-bash" by bringing it up. For those who wonder why cartoonists might be so impudent as to question the terms offered by the company contract, I'll give the last word to two people who know about what happens when you don't. In his latest column for Silver Bullet Comics, Blade creator Marv Wolfman spoke with lifelong friend Len Wein:
"MW: What do you consider your most successful works, and why?
"LW: Well, financially speaking, it would have to be Wolverine and the new X-Men. If I had just a penny out of every dollar that property has generated in comic books, TV series, feature films, trading cards, coloring books, toys, action figures, shampoo, soap, skateboards, bicycle helmets, candy, Pez dispensers, band-aids, and God alone only knows what else, I’d never have to work another day in my or my children’s lives."
'Nuff said.