I’ve been following Julie Delporte’s comics work for a few years now. I enjoyed Journal, her first book. I like seeing fragments of her work floating around online. Her handmade graphic approach is very refreshing to me and I think her work often looks particularly striking online. Journal was good, but it became slightly repetitive as a comic book. Each entry had its own strengths and sometimes the pieces seemed to not hang together all that well to make a cohesive narrative. (I get that it wasn’t a narrative and that it is a diary–I’m just saying the book’s strength was not in its structure.)
So I was slightly hesitant to check out Delporte’s new book, Everywhere Antennas, only because I figured it would be another diary. Even when I was flipping through it at first it looks like a diary that is going to stick to a certain layout and a certain way of delivering information: one or two drawings floating amongst some text. I was pleasantly surprised to see that the “information delivery” varied from section to section. For the most part it is a diary; however, there is a part in the middle which utilizes more of a traditional comics approach. I like the tension between this section (that is rendered in gray) and the rest of the book (that is in color).
And some links:
Great cartoonist (Quadratino!) and design and illustrator Antonio Rubino spotlighted at 50 Watts.
TCJ-contributor Nicole Rudick on Karen Green's poetry/art -blend book Bough Down.
This link made me think of Dash Shaw, though he's not to blame for that.
Today, Matthew Thurber interviews the mysterious Carlos Gonzalez, creator of Slime Freak:
Tell me about what confusion means to you, and mystery. For instance, readers might never be able to get a clear picture of the whole story of Slime Freak. Does it matter?
Well, the majority of life is mysterious and confusing. There is rarely closure, as there often is in most stories and plot lines (my own included). Almost everything I encounter is in fragments. Most of the comics I read are from the quarter bin. I'm just jumping into some ragged issue of The Eternals, Dreadstar, whatever...
I like that. You don't need to read every issue of my comic, or any other ones to appreciate a weird hand touching a door knob, or a swollen, exotic mask being applied to a damp face. That's just good stuff, take it for what it is.
I hope people enjoy the journey they take with each issue, but whether it's "clear" or "practical" is not a huge concern.
—Digital. The comics-centric publishing site Graphicly has been purchased by Blurb. Alan Moore is heavily involved in a newly announced digital comics app (which apparently will also offer an open-source platform for any cartoonists interested in using it) called Electricomics.
—Funnies. Cartoonist-turned-nude-selfie-artist Blaise Larmee is releasing his second graphic novel, and Study Group has a preview.
—Crowdfunding. I think we've neglected to mention the latest Steve Ditko Kickstarter. There's also a new Robert Anton Wilson crowdfunding effort for a theatrical production which will feature Alan Moore.
Sam Alden is among the most gifted of the young cartoonists I’ve come across in recent years. He has already established a sizable, rabid fan base through his Tumblr and deservedly won the Promising New Talent nod at last year’s Ignatz Awards, amidst a strong list of nominees. The two stories featured in It Never Happened Again display Alden’s impressive strengths as a visual storyteller. They feature completely different settings and characters, but have in common protagonists in search of things ineffable—perhaps unattainable. Each story casts its own strange sort of spell, making for a very strong debut book.
You've probably already read about it on Twitter and Tumblr and the other comics sites out there, or maybe right on this page a few moments ago, but nevertheless, we are proud to announce that the title to this blog post will be Movies V Television: Dawn of Comics. I don't want to reveal too many plot details (hundreds of millions of dollars are at stake!) but the basic premise is that those two great audience favorites, Movies and Television, are inherently superior to comics. Here's the twist: now that they are featuring characters and situations associated with comics, they simultaneously herald the triumph of the comics form! The more movies and television borrow ideas from comics, and the more we divert our coverage of comics proper to movies and television featuring comics-associated properties, the more comics wins! And then, and again, I don't want to get into details, but down the line, Movies and Television come into conflict and have a fight. This is a great comics tradition, and shows how the very best elements of comics can easily be transferred into other media.
There are rumors afloat that Video Games may appear in this blog post at some point, too. We may have some speculation regarding its possible box art costuming for you later on...
Frank Santoro is here today his latest Riff Raff column, which goes heavy on the grid.
A Japanese artist friend once looked at one of my "wordless" comics in a grid. He asked, "Which way do I read it?" because there was no clear motion sequenced out across the page. It was more of a collection of still landscapes. I said "any order" and he smiled.
And then Paul Buhle reviews a new book by Kevin Pyle and Scott Cunningham, Bad for You: Exposing the War on Fun!
For a book aimed at kids, this one is chock-full of information, but presented so well in comics (and also charts and info-graphics) that the details are destined to move easily, and usefully, into young minds. At least this (old) reviewer’s mind thinks so.
—Movies. I don't see the new direction of this site so much as a reboot as a reimagining, and so let's reimagine that the most important thing for a comics site to spend a lot of time discussing today is that a somewhat transparently cynical movie producer made "controversial" [i.e., "baiting in an entirely transparently way"] comments regarding a not-very-popular female superhero character, and then went on to associate comic-book fans with wholesome chastity, and that this performance achieved its goal and got a group of beleaguered and very righteous comics fans on the internet talking about his movies. (No links.) [ADDED FOR CLARITY: Obviously the sexist aspects of the comments are worthy of condemnation. On the other hand, getting bent out of shape over things like whether or not the Hulk and She-Hulk are cousins is playing right into his hand.]
—Misc. A New York Times report on the Tom Wolfe archives resurrects the time Wolfe appeared in a cameo with the Hulk. (More here.) Joe Alterio on Kim Deitch. Michael Dooley talks to the cartoonists (and more importantly for our purposes, storyboard artists) Aaron Sowd and Trevor Goring.
AYERS: I came out of the war, and I was going to art career school on 23rd Street, I think it was. It was the first skyscraper! There was 23 floors, on which the last floor … You took the elevator, it only went 22 stories. [Clancy laughs.] Then you walked up the last, and you got to the school. Now, it wasn’t till many years later when somebody — when I was at a show — he spoke to me, and said” “Oh, that’s nice. You get paid for doing that. Doing those drawings on airplanes.” [Casey laughs.]
I got a kick out of that, because it’s really a nice, modern building now. So that went along and it was mostly doing commercial drawings, which I wanted to do: but I kept hoping I would find somebody that would get me more into the comic strip line — for which, it turned out, I realized, there WAS none! Nobody was teaching how to write and draw comic-book stories.I read a poster on a subway wall, and Burne Hogarth was starting a school. It was the beginning of the School of Visual Arts.
I was about a month late. The school had already started in September, and I was about October. I got to be interviewed by Burne, which made me just thrilled! He was my big idol at that time! We got going, and he said something to the effect that, “Your samples have only comic book art. There’s much more to it than that.”
I said, “Yeah, but I don’t like the idea of drawing the same character week in and week out. I’d like to have it so I do a cowboy this week, and a soldier the next week, and like that.” He admired that.
He started a course in writing that started me learning to write, which I’d never touched before, the schematics of doing the story and writing it. It came along fine. We did great, and I think I was the first student in his school to get work at it.
As I’m going into my class for about the first evening, there’s a fellow and on his notebook is “Bache.” Bache is MY middle name. So that made me stop and talk to him. I got more interested, and then I found out he worked for Joe Shuster right nearby, and then would go to the school there, too … which is what I did for quite some time. I penciled Funnyman.
Joe McCulloch wants you to know what new comics sound interesting this week, and he's here to tell you. Alex Toth and I.N.J. Culbard titles loom large.
—Ben Towle wants us to stop relying so heavily on film terminology when discussing comics. ["When we talk about and think about comics using film terminology, we’re not only confining ourselves to only engaging with certain aspects of the medium, but (for those of us who make comics) we’re confining ourselves to only telling stories in certain ways."]
Westvind primarily focuses on the potential madness of futuristic and alien worlds. Often depicting simultaneous perspective and motion, her characters bounce and blast their way through desolate deserts and impenetrable tangles of organic and mechanic matter. Departing from exploration of material worlds, Now and Here explores the liminal space of her protagonist’s psyche, simultaneously stretching infinitely while locked within the confines of thought.
Now and Here is a creation born out of the act of creating. Admiring her prep drawings for an upcoming animation called Cunt Eyes, Westvind wanted a vehicle for those images to be appreciated as static, allowing the viewer to soak them up to the fullest. “It was like making a comic backwards,” she recalls. “I picked the ones I liked and rearranged them, tried to put them in an order that might make narrative sense and wrote something describing each image. I had a vague idea of how I wanted it to work, but I definitely didn’t know what it was going to be about or what was going to happen until I was finished. In that way, my subconscious wrote it.” Now and Here captures the subjective nature of thought in a material way; it confronts the reader with the process of taking in visual information and assigning meaning through thought and the new visualizations those thoughts take on.
Hey, you'd think my being best friends with Santoro would entitle me to know there's a new Comics Workbook mag out in the world. But, like the rest of you poor slobs I found out via the internet.
Tom Spurgeon reports back on TCAF. Boy I don't miss going to festivals (yet). I don't know how Spurgeon does it. I mean, how does he talk to all those people? I would never be able to write up that kind of report without casting judgment against at least half of those people. Good lord. Spurgeon! What are you made of? Festivals. Oh boy. All except Lucerne. That I'll always miss.
Nice Barry Windsor Smith process post here. His revival of Pre-Raphaelite image-making is of a piece with other 1970s revivals (deco, for example), as well as the general '70s glittery excess. Sometimes it has an almost disco sheen, like it's one step removed from fashion illustration of the time. Hot kitsch.